> Forest of True Sight > Questions & Answers Reload this Page +3 energy vs +30 armor
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Old Apr 30, 2008, 08:37 AM // 08:37   #21
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Quote:
Originally Posted by Savio
Maximum health is not health management either.
But try to make that point stick in these survivor insignia rules forums.
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Old Apr 30, 2008, 08:56 AM // 08:56   #22
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Radiant runes have their uses just like survivor runes do, saying otherwise is plain stupidity. There's no point in being alive as a caster if you have no energy to use skills. Regardlessly of how well you manage your energy it will run out.
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Old Apr 30, 2008, 08:58 AM // 08:58   #23
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Quote:
Originally Posted by odly
Maximum health is not health management either.
But try to make that point stick in these survivor insignia rules forums.
Maximum health, however, does stop you dying.
Maximum energy does nothing for you, unless you're handling exhaustion on a low-energy class (warr with shock).
Radiants are baed.
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Old Apr 30, 2008, 09:11 AM // 09:11   #24
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Quote:
Originally Posted by Stormlord Alex
Maximum health, however, does stop you dying.
Maximum energy does nothing for you, unless you're handling exhaustion on a low-energy class (warr with shock).
Radiants are baed.
You do realize healing skills exist don't you???
Let me open an entire new world for you:

http://guildwars.wikia.com/wiki/Heal...uick_reference

No, radiant signias are not bad.
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Old Apr 30, 2008, 09:15 AM // 09:15   #25
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Quote:
Originally Posted by Dark Kal
lulz
Lolol. Yes.
Spikes, heavy pressure and all kinds of shit can happen. Max health is useful in pulling you through when the shit hits the fan. Now stop being stupid..
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Old Apr 30, 2008, 09:32 AM // 09:32   #26
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Radiants are great on a 55 build. That's about it.
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Old Apr 30, 2008, 09:54 AM // 09:54   #27
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Quote:
Originally Posted by Stormlord Alex
Lolol. Yes.
Spikes, heavy pressure and all kinds of shit can happen. Max health is useful in pulling you through when the shit hits the fan. Now stop being stupid..
And healing skills do nothing? More energy = more skills you can use to stay alive. You're the one who should stop being stupid.
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Old Apr 30, 2008, 09:57 AM // 09:57   #28
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Originally Posted by Dark Kal
And healing skills do nothing? More energy = more skills you can use to stay alive. You're the one who should stop being stupid.
your maximum energy comes from weapon sets. Seriously, get a clue - if radiant was so damn good every monk in GvG would be running it.
Funnily enough, they don't.
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Old Apr 30, 2008, 10:08 AM // 10:08   #29
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Quote:
Originally Posted by Stormlord Alex
your maximum energy comes from weapon sets. Seriously, get a clue - if radiant was so damn good every monk in GvG would be running it.
Funnily enough, they don't.
There's this little thing called PvE. Nevertheless I'm not argueing with you anymore.
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Old Apr 30, 2008, 11:56 AM // 11:56   #30
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The difference between maximum health and maximum energy is that, if you're out of health, you're dead. If you're out of energy, you can wand.

Healing skills do nothing if they don't come in on time, which is why you want to buffer from death as much as you can so that they will allow it to come in on time. Moreover, extra maximum energy isn't going to help you stay alive unless you can manage your energy. At that point, you realise you don't need the extra maximum energy, or you kill so fast that the argument doesn't matter.
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Old Apr 30, 2008, 12:37 PM // 12:37   #31
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Quote:
Originally Posted by Kale Ironfist
The difference between maximum health and maximum energy is that, if you're out of health, you're dead. If you're out of energy, you can wand.

Healing skills do nothing if they don't come in on time, which is why you want to buffer from death as much as you can so that they will allow it to come in on time. Moreover, extra maximum energy isn't going to help you stay alive unless you can manage your energy. At that point, you realise you don't need the extra maximum energy, or you kill so fast that the argument doesn't matter.
One 5 energy heal spell can heal me for the entire worth of your full survivor set (+40hp) and leave me with an additional 3 energy. Both survivor and radiant insignias have their uses. Survivor insignias are good for catching high damage spikes, radiant insignias allow for longer energy management. Saying one is better than the other is idiocy, unless you have no health management but somehow you have no problem with energy management whatsoever?
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Old Apr 30, 2008, 12:45 PM // 12:45   #32
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you cant heal yourself as a shock axe - HA

(im not going to be the next person to get into a flaming match with you).
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Old Apr 30, 2008, 01:59 PM // 13:59   #33
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Quote:
Originally Posted by Dark Kal
One 5 energy heal spell can heal me for the entire worth of your full survivor set (+40hp) and leave me with an additional 3 energy. Both survivor and radiant insignias have their uses. Survivor insignias are good for catching high damage spikes, radiant insignias allow for longer energy management. Saying one is better than the other is idiocy, unless you have no health management but somehow you have no problem with energy management whatsoever?
More energy =! energy management.
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Old Apr 30, 2008, 02:17 PM // 14:17   #34
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Kal, more energy isn't energy management.
If you need energy management, change your skills or use a Zealous Weapon.
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Old Apr 30, 2008, 02:22 PM // 14:22   #35
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Quote:
Originally Posted by Earth
More energy =! energy management.
A bigger energy pool allows for longer energy management it's common sense. If have the same build on a character with 40 energy and a character with 48 energy both played by the same player, the character with 48 energy will be able to keep his buid up the longest, that's called logic. That's assuming '=!' means 'doesn't equal', I'm not too sure, I think I remember it from programming class.

You can't say more energy doesn't equal energy management while at the same time say more health does equal health management.
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Old Apr 30, 2008, 02:23 PM // 14:23   #36
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Actually he can.
Please go to The Campfire and read Divine's (Holymasamune) thread for more information.

And yeah, more survivability > more energy.
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Old Apr 30, 2008, 02:24 PM // 14:24   #37
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More energy doesn't change your rate of energy recovery. Hence, in a prolonged conflict, radiants will not stop you running out of energy. If energy is an issue, change build or playstyle.
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Old Apr 30, 2008, 02:45 PM // 14:45   #38
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Quote:
Originally Posted by Avarre
More energy doesn't change your rate of energy recovery. Hence, in a prolonged conflict, radiants will not stop you running out of energy. If energy is an issue, change build or playstyle.
More health doesn't change your rate of health recovery. Hence, in a prolonged conflict, survivors will not stop you running out of health. If health is an issue, change build or playstyle.
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Old Apr 30, 2008, 02:49 PM // 14:49   #39
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Quote:
Originally Posted by Dark Kal
More health doesn't change your rate of health recovery. Hence, in a prolonged conflict, survivors will not stop you running out of health. If health is an issue, change build or playstyle.
Except you have near total control over your own energy, whereas your health is at the mercy of the enemy.

Seriously, get a clue - if Radiants were good, monks would use them in GvG.
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Old Apr 30, 2008, 02:50 PM // 14:50   #40
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More health increases your survivability.

There's a difference between survivability and energy management.
Energy management will help prolong your energy and make red bars go up more.
Health management will make you hold out longer while your Monk's or Rit's energy management makes your red bar go up with Survivor's making you less prone to death.

You can also get hit by energy denial, which renders a low energy set a little more useless and stops radiants being useful, granted you have more energy than usual, you could of easily switched to a high energy set and casted, then switch back keeping: The survivability from Survivor's Insignias and not having a wasted set of insignias.

Last edited by Tyla; Apr 30, 2008 at 02:52 PM // 14:52..
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